FINAL DAYS ALIVE NEWS

Hello Everyone! Sorry for the lack of a development update in April. Not much happened that required a whole log. Over the past month, I've been making a number of improvements to the game and smoothing out the mechanics. With all that said, let's jump right in!

Over the past few months, I've taken time to sit back and evaluate what I had to work with. As you all know by know I was left stranded to finish this project on my own. I came the decision to not follow a cartoonish, low-poly route and instead go for a more polished, realistic look. This decision has set...

Hey everyone! I wanted to wish everyone a happy new year and I hope you all a great holiday! I was finally able to upgrade my PC almost at least. Still waiting on the graphics card, but for now the PC is built and up and running :)

As most of you know, the game was put in a hold due to most of the active developers leaving the team. This hit the game hard and because of that, I had to delay the game.

Hello Everyone.
Today, I have to make a sad announcement. Final Days Alive's official release will be pushed back. I don't have an estimated window of release. Since the "fall" of ArcticCloud Studios, I've been left trying to fix a bug in the game. I fixed the bug, but Unity doesn't want to build the game for some reason....

Hello Everyone!
Today is our first update for the month of June. We are currently recording new gameplay for the Final Days Alive trailer to better match the changes that have been made and also reinstalling premiere pro because that decided not to work.
Today's update is all about the inventory system.


It's been a little bit since we last shared info with all of you. As we head into the official reveal trailer for Final Days Alive, we felt that it would be good to touch base with you guys.

Create your website for free! This website was made with Webnode. Create your own for free today! Get started